InfernKO! Farming Act I In Diablo 3’s Inferno Difficulty.

Any boxer worth his bath salt knows you have to stick and move against a stronger opponent; with the martial arts based monk, the same concept applies when farming Act I in Diablo 3’s Inferno difficulty. Any elite packs you come up against will challenge you for your title of Middleweight Champion of Sanctuary, and all of them cheated during their weigh in. Act I, at the Inferno difficulty, is no sparing session, that was Act I through IV of the Nightmare difficulty. Act I Inferno is where you take your knocks, cold press them, and come back for more-this is where Diablo really starts to test your micromanagement and capitalist abilities.

Putting Dargon down is a neccesary bout to getting that title shot against the Butcher.

Every encounter with a unique or special is like a Hagler vs. Hearns bout. In some cases you may determine that you are not evenly matched like Marvin and Hearns were, and decide to restart your quest to find the Butcher. There are encounters against elites in Inferno’s Act I that are similar to Spinks vs. Tyson, you are over matched and under equipped to meet the challenge. Of course you don’t realize you are in no position to win until you’re on the canvas and your equipment is in severe need of repair.

Vortex, Arcane Enchanted, Plagued and Molten; my Spinks like Monk never stood a chance.

The reward for kiting away at a group of specials really does payoff,  unlike a Don King promoted fight. Nephalem Valor is a game mechanic that doesn’t come to the ring until your character hits level 60. After each defeat of a unique or special pack you gain Nephalem Valor (up to five), and with each increase in valor comes an increase in gold and magic find. It is a game scheme that markets directly to those who are shinie obsessed. Making a Butcher run with your Nephalem Valor at five, guarantees that unique magic items will drop when he is KOed (it doesn’t guarantee they will be good, that’s still random).

Nephalem Valor at 5, now is the time to KO the Butcher.

You will need those guaranteed magic drops while you farm Act I. Getting very far past Act I Inferno not only requires plenty of actions per minute, it also requires superior gear. You may get lucky and find some of that gear during your Butcher runs but eventually you will need to rely on the Auction House. Rather you use the Auction House to hawk gear, buy it, or both-you will need it to be able to compete in the other three acts (unless Blizzard implements some much talked about changes).

Inferno will give more punches than it takes, but if you can properly protect your glass jaw with the right equipment, you will start to reap the pay per view profits. You may throw your hands up in frustration, drop a handful of f-bombs and suffer from what I call Inferno red eye from your bouts in Inferno. Once you pick yourself up off the canvas a couple times however, you will be tested and hardened, and ready to be a contender again. Eventually you will have the right combination of  skills and equipment to put the old one two on any of Inferno’s beasts, and not lose part of your ear in the process.