A Two and a Half Hour Beta Session With Battlefield 3.

The best way to describe my first 2 1/2 hours with the Battlefield 3 [BF3] beta is through a time line. An up and down ride, mostly down, that ends with bliss and wide eyes of hope for a great beta experience that will lead to an even better full game release. The beta is running from September 27th to October 10th so there is plenty of time for them to tweak the problems I ran into with my initial experience and those that will present themselves later in the week.

9:45 AM – Received BF3 beta key via email.

9:46 AM – Logged into EA’s Origin (that is in beta as well) and imputed beta key and started download.

10:30 AM – Download complete. Start BF3 beta and automatically launches Battlelog; EA’s website dedicated to the BF 3 community.

10:32 AM – Install “Game Manager” who I will soon learn to hate.

10:32 AM – Use server browser headquartered within Battlelog to navigate potential servers to join, all RUSH* style maps are full.

10:33 AM Find a server with spots open for the Operation Metro rush map. I attempt to connect.

10:35 AM – After waiting on Game Manager for 5 minutes in queue I abandon my attempt. I just want to play.

10:38 AM – I find another server with a low ping. Attempt to connect.

10:39 AM – Game Manager informs me that the, “Server is changing maps and I should try again soon.” I withdrawal my attempt and search anew.

10:40 AM – Click the Quick Match button and watch Game Manager inform me that it is “Matchmaking…”

10:45 AM – Game Manager still showing “Matchmaking…”

10:55 AM – Game Manager still showing “Matchmaking…”

11:00 AM – Game Manager still showing “Matchmaking…”

Game Manager (lower left) showing "Matchmaking..." message after clicking on the Quick Match button (upper left).

11:05 AM – Game Manager informs me that it, “Could not join server because server could not be found.”

11:06 AM – Take a break from the screen and grab a cup of coffee. Try to calm frustration by repeating, “It’s in beta. It’s in beta. It’s in beta.”

11:07 AM – Browse running servers and find a hopeful listing; US Multiplay # 079 TX 0/32 Players Rush Operation Metro Ping 61.

11:08 AM – With fingers crossed, I attempt to connect to the Texas based server.

11:10 AM – Game Manager shows “Server queue…” message.

11:11 AM – Game Manager shows “Server queue…” message.

11:12 AM – Game Manager shows “Server queue…” message.

11:13 AM – Game Manager shows “Server queue…” message.

11:14 AM – Game Manager shows “Server queue…” message.

11:15 AM – Game Manager still shows “Server queue” message… and I have to poop. Not just any poop, but post workout protein and morning coffee poop.

11:17 AM – I “RUSH” to the bathroom.

11:19 AM – I return victorious from my real world “RUSH” map, sufficiently wiped. Game Manager still shows “Server queue…” message.

My, at one time, hopeful listing; US Multiplay # 079 TX 0/32 Players Rush Operation Metro Ping 61.

11:21 AM – I start reading EA’s FIFA 12 Manual for the PS3. Game Manager still shows “Server queue…” message.

11:22 AM – See section in black and white manual entitled “Accessing The In-Game Manual” and realize what I am holding amounts to a book mark. Game Manager still shows “Server queue…” message.

11:24 AM – Game Manager still shows “Server queue…” message.

11:28 AM – Message Sp0d (AKA my friend Wyatt) through Origin chat that I am still haven’t actually played the beta.

11:29 AM – Game Manager, more like Game Missmanager! Game Manager still shows “Server queue…” message.

11:30 AM – Remind myself this is a beta. I relax. Wait. Game Manager still shows “Server queue…” message. I wonder to myself if people listed in the server browser as being in game are actually in game or are just waiting in the server queue like me.

11:32 AM – Debate closing Game Manager and starting over.

11:33 AM – Close Game Manager… Realize I am unable to close Game Manager!

11:34 AM – Close Battlelog website, restart beta, click “Quick Match” button – note that is doesn’t false advertise and say “Quick Play.”

11:38 AM – I am manic. I close the Game Manager and return to the server browser.

11:39 AM – I try my luck with a UK server. I immediately receive a NVIDIA driver error. Close down everything and search for a driver update.

11:48 AM – Driver installed along with four Windows 7 updates. Restart CPU.

11:50 AM – Warm up a light lunch, Campbell’s Vegetarian Vegetable – I laugh to myself as I realize how redundant the name is.

11:57 AM – I launch the beta again.

11:58 AM – Receive “Generic game error” message from Game Manager upon an attempt to enter a server.

11:59 AM – Try another server. “Server queue..”

12:00 PM – Receive Game Manager message “Changing Maps, Try Again Soon…”

12:01 PM – I threaten the lives of my cats. They scatter.

12:02 PM – Receive most hopeful message yet from Game Manager, “Joining Server…” This is immediately followed by and NVIDIA driver error “Current driver 280.26 min req 285.27.”

12:03 PM – Quit beta.

12:14 PM – NVIDIA does not list driver version 285.27 as an available driver.

12:19 PM – Search NVIDIA website and locate dirver version 285.27…beta. Yeah, the driver I need is in beta as well. Here goes nothing.

12:25 PM – NVIDIA driver 285.27 beta installed. Launch BF 3 beta again…

12:27 PM – Click to join a UK server. Gamer Manager message reads “Joining Server” followed by “Logging In”! Game Manager updates again and reads Loading Level then Game Ready and finally Go to Game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

12:28 PM – I click on Go to Game.

12:29 PM – I’m in. I die. I get a kill. Another kill and another!

12:36 PM – I am promoted!

12:39 PM – I am feeling okay with my 5 to 7 kill to death ratio.

12:40 PM – Promoted! Our team loses but I lose as a Private 1st Class.

12:53 PM – Burst fire is effective. Placement seems to matter more than in Battlefield Bad Company 2 [BFBC 2]. Yes, it is beautiful, even in its beta form. Guns, when fired, have a satisfying feel to them and they appear to be a more accurate then BFBC 2.

12:57 PM – Your Team Won! I’m hooked.

1:00 PM – I log out, with 2 hours of frustration wiped away by just 30 minutes of game play – that is a pretty good sign of things to come.

*Rush maps involve an attacking force trying to destroy MCOM stations and a defending force trying to, well, defend the MCOM stations from the attackers.

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Top 10 Cures for Weapon Disassociation

This week I follow up my last post regarding rewarding in-game weapons. Below you will find 10 in-game weapons that effectively present appearance; sound associated with the weapon’s usage; and provide visually accurate/corresponding feedback when fired. This list is not definitive, and limited to FPS games, but all the weapons listed below do meet, and exceed, the prerequisites of a superior in-game weapon.

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Land Shark Gun

10 ) Land Shark Gun / Armed and Dangerous: A gun based off a classic Saturday Night Live skit that makes you laugh almost every time it is fired.

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Spinfusor

9 ) Spinfusor (disk launcher) / Tribes 2: It reminds me of the Aerosmith infused arcade game Revolution X where you fired CDs and LaserDiscs at your enemies. Yes, LaserDiscs were a weapon – at least they were good for something.

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8 ) Gravity Gun / Half Life 2: Most of the fun comes from seeing what you can use as a weapon. Kill someone with the body of someone you already killed? Yes, you can do that.

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7 ) Auto Shotgun / Left 4 Dead: One of the best solutions to someone yelling “Tank!” into your headphones.

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Star Wars Jedi Knight: Jedi Academy

6 ) Lightsaber / Jedi Knight series: “A more elegant weapon from a more civilized age.”


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5 ) Rail Gun / Quake 3 Arena: Also a pretty good nickname to give your penis.

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Grenade Launcher

4 ) Grenade Launcher / Quake 2: Simplicity in design, simplicity in sound and simplicity in effect – a perfect example of form and function.

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Shrink Ray

3 ) Shrink Ray / Duke Nukem Series: What’s better than Pig Cops? Mini Pig Cops that you squish beneath your boots! Come get some!

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2 ) Sniper Rifle / Team Fortress 2: When up against it you are constantly looking for the red dot tell. When behind its scope you hide the dot just enough for it to be missed. One of the most beautiful head shot generators in the gaming world. Mind your head wanker!

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1 ) Super Shotgun / Doom II: Double barrel all da’ way!

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Just missing the cut were the Pipe Bomb from the Left 4 Dead games; the Tracer Dart Gun from Battlefield Bad Company 2; and what would of been the third weapon from the Quake series, the Rocket Launcher from Quake II. Let me know what weapons should of challenged my top ten ways to cure weapon disassociation in the comments.

Select New Campaign – Welcome to GamingNerdHerder

Welcome, and thanks for visiting.

GamingNerdHerder is where the animals who feed off the gaming grass (or meat, for you FPS [First Person Shooter] carnivores) can gather at the watering hole and read about the multiple facets of the gaming industry; from insights/thoughts on marketing; impact on society; and game play in general. It is also a place for those not as engaged with the industry can come and gain a better understanding to how much of a dork I am and inform themselves about a billion+ dollar industry they may not be familiar with. For instance, as mentioned above, the acronym FPS stands for a type of game where one goes through as the main protagonist in a fist person perspective with usually a weapon as the only thing visible of the player you control… a first person shooter.

In your face.

Battlefield Bad Company 2 screen-shot

Posts will range from personal opinions about all things game, coauthored gaming related blogs and when I can find the time (and willing interviewees), interviews of individuals intimately involved with the gaming industry.

Thanks again for the visit and don’t forget, the next time you need to satiate your inner nerd just join the herd.