I’ve been hesitant to commit, then I rashly got engaged. I sunk hours of play into my relationship with The Old Republic [TOR], now I’m calling it off. I purchased the game, paid the monthly subscription fees, then I realized I was not happy. I was no longer satisfied being in this costly relationship. The newness of our accord quickly wore off, and all that remained was the constant grind that constantly cost me $15 a month.
The first month passed. The newness of BioWare’s, well done, story arcs dried up like a Tusken Raider corpse sitting under Tatooine’s twin suns. Each time I launched Origin, I would hover my mouse over the TOR launch icon, just to move it away. Obok Stillsky’s bounty hunter blood no longer boiled for dangerous contracts, and my thirst for the Dark Side had been satiated . The only contract I was concerned about now, was the one I had with Electronic Arts.
I never was a Massively Multiplayer Online [MMO] fanboy but I couldn’t resist the lure of a well funded and developed Star Wars iteration. I realize now, that I will probably never be a MMO regular. TOR had all the makings of an MMO I could enjoy, and honestly it is a well made game but its biggest problem, for me, it’s an MMO. Some of the fault lies with me and the types of games I enjoy playing, which are anything but a MMO. One issue that I take no blame for is the soon to be archaic subscription model, that less and less MMOs are using.
Paying for a game, then continually paying for it on a monthly basis, is and will forever be foreign to me. With great games selling for $15 to $60 (not excluding superbly priced indie games that go for cheaper) that provide 100s of hours of game play, I have trouble justifying a $60 down payment in addition to monthly fees. The subscription model for MMOs are going the way of print and my experience with TOR was my first and last venture into this dying business model.